Heres a patch (pure open GL, no video) showing a problem I just can't get my head around (after hours and days and weeks of trying tuts and trawling the forums I've gotta accept defeat on this one).
Its the old age subject of blending multiple jit.gl.slabs together in a chain, I've posted an example patch which is very simple (especially for the Jitter wizards that walk this earth).
I have a dynamic re-ordering system with a bunch of jit.gl.slab effects which works perfectly except for the front layer becoming opaque and transparent. (this is not in the patch)
The 2nd problem is blending two chains together.
I would truly appreciate someone just diving in that (very small) patch banging in the right settings and showing me how this is done.
Is it incorrect settings ?? Can I do it and keep it all in open GL ??
I've got a big project coming up (deadline approaching) and everything else is working perfectly in my patch. After studying Jitter for 5 months I would seriously love to be able to do my 1st VJ show with a system that I created myself :)
Any and all help appreciated.
P.s. I promise when this is solved that I'm going to upload a very simple, clear concise Pure Open GL patch so any new people to Jitter won't have to spend weeks finding out to how to make the basics work :)