[urgent] jit.gen slows my system when opening

    Feb 08 2013 | 4:18 am
    I use 2 jit.gen inside a poly_ object. The problem is that I need to open that patch (containing the poly) while running another video in another patch; so the system must be stable while opening the patch. But, when I open the patch and the poly generates its instances, it makes my system stops for a moment taking the time to load the jit.gen. I'm not using a lot of poly, about 16 and it still does that problem even when having 1 or 2 instances and even outside the poly (when creating a new jit.gen object manually).
    I attached a simple patch to show the problem. Watch the FPS while changing the number of voices... it stucks for a moment.
    Is there a way to avoid that kind of problem (deferlow the jit.gen creation or something like that) because it makes the jit.gen unusable for that application...!
    any help very welcome!
    I'm using a Macbook pro mid-2009, 10.8, 2.8 Ghz core 2 duo, 8 go, SSD drive, NVIDIA GeForce 9400M 256 Mo

    • Feb 08 2013 | 5:02 am
    • Feb 08 2013 | 3:15 pm
      Simple workaround, I'll leave the patch open from the beginning and deactivate all the processing... why didn't I think about it before?!