[urgent] jit.gen slows my system when opening

julienrobert's icon

Hello

I use 2 jit.gen inside a poly_ object. The problem is that I need to open that patch (containing the poly) while running another video in another patch; so the system must be stable while opening the patch. But, when I open the patch and the poly generates its instances, it makes my system stops for a moment taking the time to load the jit.gen. I'm not using a lot of poly, about 16 and it still does that problem even when having 1 or 2 instances and even outside the poly (when creating a new jit.gen object manually).

I attached a simple patch to show the problem. Watch the FPS while changing the number of voices... it stucks for a moment.

Is there a way to avoid that kind of problem (deferlow the jit.gen creation or something like that) because it makes the jit.gen unusable for that application...!

any help very welcome!

I'm using a Macbook pro mid-2009, 10.8, 2.8 Ghz core 2 duo, 8 go, SSD drive, NVIDIA GeForce 9400M 256 Mo

5009.testgen.maxpat
Max Patch
julienrobert's icon
Max Patch
Copy patch and select New From Clipboard in Max.
Max Patch
Copy patch and select New From Clipboard in Max.
julienrobert's icon

Simple workaround, I'll leave the patch open from the beginning and deactivate all the processing... why didn't I think about it before?!