I'm trying to familiarize myself with jitter and opengl geometry and I have an issue regarding the gl.multiple object. I've read the reference, been at the tutorial patcher for quite awhile but i can't seem to get my head around this one. (see patcher below)
I am trying to make multiple instances of a geometrical shape in a cube-shaped arrangement (eg. 9 cones in a 3x3x3 arrangement, evenly spaced out). For the shape to be multiplied I intend to use 2 gridshapes with random shapes, these two are xfaded so I get a morphing effect. The output of the xfade is then sent to the vertex inlet of the gl.mesh. Then I add a gl.multiple for the mesh, set up targetname, give it a position matrix but nothing seems to be happening. I tried setting the mesh to @automatic 0, played around with attributes but none of these did the trick.
WHAT AM I DOING WRONG???