Hi, I want to create an event that will randomly trigger an audio sound file from a selection of 7 samples (mp3 files). I’m playing a classical guitar through a microphone and am hoping to use the overtones to trigger this event. Am I correct in saying that the object ‘fffb~’ is the way to go? Can I connect this to the 'audio input' object directly? How to convert the numeric values it outputs into useful data, which I can then filter with a ‘select’ object to trigger the playing of an audio file. Is there a simple way of doing this?
Finally can I preload my audio files using ‘loadbang’? Can I reference the path to these files in this or some other object?
Thanks in advance!