Using jit.gen as a processing-like tool ?


    Oct 04 2012 | 7:52 am
    I'd like to use jit.gen and jitter objects as a processing-like too.
    This is more my current approach on my current project which drives me to this way.
    I'd be interested in a global design pattern for that
    my purpose: generative design in 2D (lines, points, curves) only.
    let me know if this is a stupid question too :)

    • Oct 04 2012 | 8:47 am
      you wanna check out jit.gl.sketch and .mesh
    • Oct 04 2012 | 8:54 am
      I guess I should drive positions and other object parameters with jit.gen in order to be efficient.
      I got it.
      For instance, to create a lot of circles moving, I can also use jit.gl.multiple with a jit.gen processing a position matrix
      I guess it makes sense in my head... I mean, I got it.
      I'm sorry about those kind of questions.
      I'm okay with these objects, but global new approaches sometimes give me problems
      A whole jit.gen driven stuff could also be used too, no?
      Maybe it wouldn't be the best practice to follow.
    • Oct 04 2012 | 11:09 am
      I tested and I'm okay with jit.gen + jit.gl.gridshape + jit.gl.multiple
      Indeed, it seems very efficient.
      I didn't have notice something with multiple.
      Here, I'm using a gridshape circle named and "multiplied" by jit.gl.multiple
      But the first original instance indeed isn't considered. I guess I could also process its coordinates etc but did I miss something else smarter here ?
      I need to keep the whole stuff into my window in 2D now.
      checking that...
      [attachment=205165,4490]
    • Oct 04 2012 | 11:28 am
      look at jitter tutorial 32 - camera view. The ortho attribute might be of help.
    • Oct 04 2012 | 12:25 pm
      I tested with that but I especially scale the noise inside jit.gen to control my area of random.
      how to make the initial instance of gridshape not visible or else, I still don't know.
      indeed, I have everytime that circle in the middle, of course.
    • Oct 04 2012 | 12:25 pm
      last snapshot
      [attachment=205171,4491]
    • Oct 04 2012 | 1:15 pm
      try gridshape @automatic 0
    • Oct 04 2012 | 1:16 pm
      "how to make the initial instance of gridshape not visible or else, I still don't know."
      use @automatic 0
    • Oct 04 2012 | 10:19 pm
      missed that attribute... it works fine, of course :)
      thnks a lot
      some pb to scale the whole stuff correctly to fill the screen.
      I mean, I can play with camera position, lens (with ortho), but also with my objects positions.
      I have a peak of hesitation with processing right now.
      some line of code would make that in 5 min.
      btw, I want to keep jitter here, I just need to make me a kind of template to be quickly able to draw on the screen without scaling problem.
      I mean: I want to divide the screen into 4 parts, I don't want to have to reshape all my objects, my view etc.
    • Oct 05 2012 | 2:04 pm
      hesitating... with JAVA for my project.
      indeed, this would be more code typing for my snippets.
      and if I have hard pix processing or things like that I can even use.
      indeed, this would be nice to generate bits with that and, further in the patch, eventually, make my pixel processing with jit.gl.pix.
      because I (only) want to make 2D and it is a pain (for me) to have to deal with cam position + scale of the renderer, the multiple, the objects only to have a 2D matrix I want to fill with pixel with generated structure..
    • Oct 05 2012 | 2:12 pm
      jitcellvecaccess convinced me, I had to add this :)