i know it's possible with the vst~ object (and some newer ones too?) but i'm curious: do a lot of you use "conventional" audio plugins in max?
i'm thinking of things like reverb, distortion, eq: basic audio processing concepts that many companies have already made very well in the form of plugins.
so i'm wondering to what extent max users design functions like these themselves in max, or decide to not "reinvent the wheel" and just use waves, izotope, soundtoys etc. plugins for stuff like this.
for example, is building a good reverb or distortion (assuming i like the sound of the plugins i own) worth the effort?
the plugin parameters should be midi-controllable within max, right? like anything else in max?
thanks for any insights!