Using shapes in Max
Hi all,
I'm working on a project that requires the user to insert and manipulate a rectangle (dragging, resizing etc.) in a space. From this, I also need it to output position data (x,y,z coordinates or similar), as it will spatially manipulate audio in some way. Have been researching into [lcd] and some jitter stuff (although my knowledge on jitter is limited).
Any ideas on how this could be implemented?
Cheers
Harry
if you need independent control over the rectangle's corners (for skewing / shearing etc) use the jit.gl.cornerpin object.
otherwise, jit.gl.videoplane or jit.gl.gridshape @shape plane.