I've taken the 'MapButtonLFO.maxpat' bpatcher from the LFO device in M4L9 and used it in my own patch, but it acts quite weirdly. Sometimes the 'Map' button won't stop flashing despite it successfully mapping to a parameter, sometimes the X will not delete the mapping, or will require two clicks, and importantly the 'Map' button doesn't change its name when it successfully maps to a parameter.
These problems go away when I actually have an LFO device somewhere in the Live set, my patch with its 'MapButtonLFO' bpatchers will work exactly as expected (though I have to reload it once I load the LFO device in). I can't work out why this is… anyone got any ideas?
Thank you kindly