Using webcam data as texture for jit.gl.mesh ??
Hi, I'm working on this project, relatively new to Max and have been racking my brain about how to do this.
What I want the patch to do: It takes audio input from ~ezadc and morphs a primitive shape. I want the texture to be taken from data coming from my webcam (the luma I think, not sure what's best). Not the realtime input of the webcam and instead streaming frames so it doesn't use as much processing power and run slow..? I also think the laggy stream of frames would make an interesting effect. Here's what I have so far... right now the texture is a mood machine.
Anyone have any ideas how to achieve this?
`@erase_color 0. 0. 0. 0.5