Verify if buffer exists

    Nov 12 2013 | 10:53 pm
    Hi all!
    I need to know if there's a way to check if a buffer exists before I try to use it, cause I don't like the annoying error on the max console: "no buffer~ example".

    • Nov 12 2013 | 11:35 pm
      I suppose you could check to see if info~ outputs anything before sending a 'set' message to play~ or whatever:
    • Nov 12 2013 | 11:54 pm
      Yeah! that will do; I just need to use a gate.
      I really forgot the magic of triggers... My bad!
      Thanks Ben!