vertex position xy control

akee-rf's icon

akee-rf

2月 14 2012 | 9:11 午後

Hello,

I am not really good when it comes to jit.gl.mesh and co . i tried to find my answer on the forum too but well i still don't get it.

i am looking to have a texture on a mesh with different vertex that i could move separately in the way of animata does. I don't particularly need the bones and joints thing. But i need to be able to kind of choose where the vertex are positioned on the mesh before starting the deformation e.g placing the vertex without deforming the texture , triangulate then moving the vertex distort the texture (not sure it is understandable :) i tried with jit.gl nurbs but deformation based on a grid doesn't fit with my needs ) I have the feeling my explanation are not really clear, so feel free to ask me more information if needed. I also join a picture, maybe it would help...

thanks a lot!

3351.Capturedcran2012021421.55.49.png
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akee-rf's icon

akee-rf

2月 15 2012 | 11:05 午前

seriously?

akee-rf's icon

akee-rf

2月 17 2012 | 8:50 午後

:)

i guess using jit.gl.sketch is the answer but i don't get it , how can i draw a form with different triangles, map a texture on the general mesh and then distort the texture separately with the different triangles/index/vertex

nobody got a tshirt with "i

akee-rf's icon

akee-rf

3月 12 2012 | 1:34 午前

NOWAY!!

Rob Ramirez's icon

Rob Ramirez

3月 12 2012 | 6:58 午後

if you want to use texture coordinates to map to a mesh, then there's no way to move a vertex without also moving the texture, unless you also modify the texture coordinate.

you could possibly utilize projective texture mapping instead using the tex_map attribute.

Max Patch
Copy patch and select New From Clipboard in Max.

if you need more help, please provide a patch showing what you tried.

akee-rf's icon

akee-rf

3月 12 2012 | 11:19 午後

thanks for the reply,
what i try to achieve is pretty much what happen in the manipulator jitter recipe book with jit.gl.nurbs.
Pretty much as, i am trying to place points before deforming the texture without following a grid. pool-3d-nurbs.maxpat is good example as well . i didn't post any patches cause my experiment as been far from what i want to do. MAJOR FAIL.