Feb 11 2006 | 1:59 am
    This week's example takes the basic mechanics of last week's RagingSwirl
    patch and applies them toward a 2D purpose. For those of you who have
    been following along, many aspects of this patch will be familiar. I
    hope you can take these basic elements and make them do your bidding in
    new and different ways. Hopefully, the remainder of my Jitter Recipes
    will be posted to the website next week, and I will begin to post the
    weekly example directly to that page.
    Happy Patching!
    Andrew B.
    Cycling '74
    max v2;

    • Feb 11 2006 | 3:13 am
      Excellent patch Andrew. I could've sworn there was some sort of video
      source material in there somewhere as the movement had an organic
      quality to it. I'm going to have to take this apart with some
      precision machine tools.
      Good Work!