Feb 11 2006 | 1:59 am
    This week's example takes the basic mechanics of last week's RagingSwirl patch and applies them toward a 2D purpose. For those of you who have been following along, many aspects of this patch will be familiar. I hope you can take these basic elements and make them do your bidding in new and different ways. Hopefully, the remainder of my Jitter Recipes will be posted to the website next week, and I will begin to post the weekly example directly to that page.
    Happy Patching!
    Andrew B. Cycling '74

    • Feb 11 2006 | 3:13 am
      Excellent patch Andrew. I could've sworn there was some sort of video source material in there somewhere as the movement had an organic quality to it. I'm going to have to take this apart with some precision machine tools.
      Good Work! wes