This week's example takes the basic mechanics of last week's RagingSwirl
patch and applies them toward a 2D purpose. For those of you who have
been following along, many aspects of this patch will be familiar. I
hope you can take these basic elements and make them do your bidding in
new and different ways. Hopefully, the remainder of my Jitter Recipes
will be posted to the website next week, and I will begin to post the
weekly example directly to that page.