visuals based sequencer


    Jan 01 2013 | 8:09 pm
    hi there, I hope you are all fine on this 1st day of year.
    a square shape, some points inside that square, a line moving from a side to another, "reading" point. when the line hit a point, coordinates of that point are popped out something to another things and a sound is produced. using jitter for the visual side of things.
    my only question is: - should I have just one system including visual and detecting coordinates match using jitter? jit.gen would furiously make some comparison and I'd pop out coordinates matching into my sound engine OR - should I uncouple that and have my visuals and another system (coll based maybe or even techno~ or seq~) in which each visual object would have a corresponding event etc.
    any ideas? opinions?
    best, julien

    • Jan 02 2013 | 12:00 pm
      Hi Julien,
      Is this something you could do using Iannix as the front end? If not maybe it would give you some ideas.
      Bonne année
      Richard
    • Jan 02 2013 | 1:11 pm
      Hey Richard! I finished the core of this a couple of hours later. Iannix is really nice, but I want to keep close to Max for everything I'm doing (like a bald obsessed guy with glasses I am)
      I used seq~
      I have a small system handling the creation of elements. This acts on the visual part, creating a matrix of positions for jit.gl.multiple and on the sound part by creating event at specific time in the seq~ The master clock is a phasor~ making the line moves and at the same time driving seq~
      I can now continue my explorations. It is one installation of my project minimal.bits http://julienbayle.net/minimal-bits
      More infos (like a vid) asap !