visuals based sequencer
hi there,
I hope you are all fine on this 1st day of year.
a square shape, some points inside that square, a line moving from a side to another, "reading" point.
when the line hit a point, coordinates of that point are popped out something to another things and a sound is produced.
using jitter for the visual side of things.
my only question is:
- should I have just one system including visual and detecting coordinates match using jitter? jit.gen would furiously make some comparison and I'd pop out coordinates matching into my sound engine
OR
- should I uncouple that and have my visuals and another system (coll based maybe or even techno~ or seq~) in which each visual object would have a corresponding event etc.
any ideas? opinions?
best,
julien
Hi Julien,
Is this something you could do using Iannix as the front end? If not maybe it would give you some ideas.
Bonne année
Richard
Hey Richard!
I finished the core of this a couple of hours later.
Iannix is really nice, but I want to keep close to Max for everything I'm doing (like a bald obsessed guy with glasses I am)
I used seq~
I have a small system handling the creation of elements.
This acts on the visual part, creating a matrix of positions for jit.gl.multiple and on the sound part by creating event at specific time in the seq~
The master clock is a phasor~ making the line moves and at the same time driving seq~
I can now continue my explorations. It is one installation of my project minimal.bits
http://julienbayle.net/minimal-bits
More infos (like a vid) asap !