VIZZable 2 Ganz Graf mod : live.menu strange behaviour

Stephane Morisse's icon

I've modified the Ganz Graf in to change the operators in the jit.op connected to the color toggle. If I use two umenu objects listing the operators (copied from the jit.op help file) connected to a [pak * *], itself connected the jit.op, this works. Now if I replace it with 2 [live.menu], the video stops responding to audio. I've even tried to insert two message boxes between the live.menu and the [pak * *] : then the video responds to audio but there's no more colors. I did that because I noticed that the middle outlet on [umenu] is 'item evaluated as a message' and with [live.menu] it's 'item evaluated as a symbol'. Can somenone tells me what's going on ?

Stephane Morisse's icon

Attachments buttons didn't work, neither paste a copy compressed version, can't do more for now...

Linden's icon

is this part of the vizzable pack? is it compatible?

Stephane Morisse's icon

Yes, this is an add on by Zeal. Just modified it.

Linden's icon

oh really?? cause i dont find it!? has there been an update of the version 2 pack lately?
really looking forward cause i tried to make the port by synnack working with vizzable.

nnneuromodulator's icon

put a "fromsymbol" between the live.menu and the pak. I think that'll fix it.

Stephane Morisse's icon

Thanks man, I had forgotten this one... In fact, noticed this difference between middle outlets of both menus objects just today... Reminds me of past problems i didn't understand.

Stephane Morisse's icon

Here it is.

VIZZable.IN_.ganzgrafb2.amxd_.zip
zip
Linden's icon

hey stephane,
thanks for posting.
when looking at it i see some differences to the original patch which looks better.
also the colors seem to be different and when there is silence you see still shape and textures forms which disapperead in the original.
i suppose you wanted to change the operators in order to get better or different colors.
i recognized that in the texture subpatch the actual gl.texture object was still named "sample"....so this should be renamed to ---ganz
maybe also the draw order has to be adapted then. but i dont know how.
but i guess the problem is connected to the drawing order/context...

edit:
connecting a "s ---drawto2" to the gl.texture and increase all the other "s ---drawto" objects by 1 helps...
also i've tried to set @fsaa 1 argument in the vizzable window