I am trying to build a diverse live video tool.
I don't understand why copying the video delay into a patch using a lot of the same (mostly unchanged) components doesn't work.
Regarding the videodelay Andrew Benson wrote the following "The way the delay works is that each frame that comes in gets applied to the jit.gl.videoplane object, which is set to capture to a texture inside of “vps.texset”
The max window might give some clues, but I don't understand the messages.
It might be an issue with vps.texlut as he also writes the following:
The “vps.texlut” patch is the all-purpose reading and writing mechanism for the texture buffer, depending on the arguments. By relying on poly~ “target” messages, and knowing the attributes and messages that I need to send to the involved objects, we can easily patch together a very simple interface for the texture buffer.