water-drop-like sound
I need to synthesize a melody with a water-drop-like sound.
I found one Max external, but it was for 32 bit versions and I use a 64 bit version.
I have tried to find a VST with no luck.
Can anyone give a link to a free resource (Max externtal, VST,..) I can use?
Thanks.
could you clarify for me what you're looking for exactly?
Does it have to be a vst? And how close do you need to get to water drops? IIRC most vsts with large enough preset banks end up having a drop-like sound.
Or are you saying you can't find *any* subtractive vsts in 64bit?
Or is this an assignment where you need to build it inside max?
And if so, why an external?
Thanks,
Do you know "Rachel's Song" from Blade Runner's soundtrack by Vangelis... (spotify:track:5JtTSaH8W6UVqViPgpcqTq)
So I need something like the water-drop instrument on that song, which allow me to make melodies with it... I want to work within Max, so I need either an external, or VST,...
I just tried a VST demo called "water VST" but it did not even open in Max...
Hope this is more clear now...
Thanks.
Good, then the good news is; you can do it in vanilla max, or you can enlist a free vst to do it. Trick is; don't google "water vst", just find a good general purpose subtractive vst.
IIRC the percolate library doesn't really exist anymore, otherwise you could have used that.
OR you could grab the "additive heaven" amxd from the free pluggo pack. It can get you pretty damned close with short decay and release, plus generous reverb.
Interesting... but I have Max6 and I think Pluggo moved to Max for Live... I don't have Live....
then I'd suggest using a vst.
Thanks, following your suggestions I achieved something kind of decent at least for a first prototype.
I think this is an interesting methodology. Of course you have to know very well how u-he zebra works if you want to implement in max.
Using the external csound~, you could access the Csound 'dripwater' opcode.
There also seems to be a low-cost Traktor water percussion library.
Why don't you synthesize the sound?
Here's a (simple) starting point:
Thank you all... in the end what I did is a Sampler based on the [samplervoice~] subpatch from the Tutorial 20... and a real water-drop sound sample.
Kleine - that's a pretty impressive attempt - it sounds remarkably realistic.
4.5 years later and I just tried out that patch. A few minutes later my partner came in, thinking she'd left a tap on. Well done, Kleine! :-)