WebGL?
I am not familiar with javascript and webGL; so my question might be out of track…
I really find that app awesome… http://madebyevan.com/webgl-water/
Is there any way I could import it and use it inside Jitter?… or in combination with Jitter through another software using Syphon or something?
I took a look at the code. It is a combination of javascript with WebGL and GLSL shaders.
Because it is based in WebGL via javascript, porting it to Jitter is non-trivial. You could likely get the shaders to port. But the javascript and WebGL itself will require effort.
Perhaps you can use jit.gl.lua in combination with the shaders. There might be some WebGL features that LUA doesn't support; I personally don't know.
thanks for the input!