weird behavior from curve.

Exit Only's icon

I'm noticing that curve is now playing in a non-linear way even when given a 0. for the curve argument. Here is an example.. it's most obvious when both the line and curve are playing together.

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mzed's icon

curve seems linear to me, but it also seems to be a little behind the line object.

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double_UG's icon

i mad a bug report about this behavoir 2013 C74 told me they take a look. Seems nothing has changed.

double_UG's icon
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Exit Only's icon

thanks for the post doublebug. I was thinking of trying something similar next to confirm. It's definitely not just a lag issue.. I noticed this problem when switching from line to curve~ on a patch that sliced up a sound into fragments.. all of a sudden they were pitch shifting. when curve~ was used. It's odd i didnt notice this before.

The obvious workaround is to write a wrapper patch that uses line~ instead when the curve parameter is 0. This should be the behavior internally though!

redhexagonal's icon

so this is still a bug 5 years later?