weird behavior from curve.
I'm noticing that curve is now playing in a non-linear way even when given a 0. for the curve argument. Here is an example.. it's most obvious when both the line and curve are playing together.
curve seems linear to me, but it also seems to be a little behind the line object.
i mad a bug report about this behavoir 2013 C74 told me they take a look. Seems nothing has changed.
thanks for the post doublebug. I was thinking of trying something similar next to confirm. It's definitely not just a lag issue.. I noticed this problem when switching from line to curve~ on a patch that sliced up a sound into fragments.. all of a sudden they were pitch shifting. when curve~ was used. It's odd i didnt notice this before.
The obvious workaround is to write a wrapper patch that uses line~ instead when the curve parameter is 0. This should be the behavior internally though!
so this is still a bug 5 years later?