Weird corrupted-like textures after some texture operations ...
Mar 17 2023 | 11:22 am
Hi there, I noticed something very weird in my new jitter-based system, and it occured in different situations.
Candid description: sometimes, when I blend / mix 2 texture using kind of dodge blending, burn etc according to usual blend modes https://en.wikipedia.org/wiki/Blend_modes , I got some part of my texture which are plain black and whatever I can do ... it keeps black there. The only way to "remove" and reset the thing is going from floating mode to window mode for my world's window, for instance.
Here is an example:
After that, whatever texture I send to the window ... the black area cannot be overlayed or "removed".
It occured with the basic dodge operation within a jit.gl.pix. It also occured sometimes when I was using a .jxs based shader (temporal slide). etc.
1st question : is it sometimes someone already got ? 2nd question : can the cause come from float32 vs 64 things ? or something else ? what is that black area ?
years with max + jitter, first time I got that weird thing.