Weird issue with mc.reson~ and mc.input

ward de jager's icon

In this patch the mc.reson~ is not making any sound at all , it has single channel noise as input source


Copy pasting into a new patch , it does make sound


ward de jager's icon

Now I am seriously confused , the mc.reson~ only makes sound when I click the onboard keyboard .

Howis this possible since the mc.noteallocator isn't even connected to any of it ?

When I enable the metro which sequences the mc.saw , the reson~ is also played ,it even responds to the envelope and it's totally not connected to any of this .
It plays the notes from zl scramble ( but not scrambled ) whcih makes me believe some notes are stuck in memory
Question is , how is it possible that the adsr is even triggering something that is not connected even the controls have influence on it , notice the scope .

As said before , the noteallocator is connected to the adsr and saw only ..
SO weird


I can't upload patches since the demo has expired


ward de jager's icon

Progress but still weird
If I diconnect the cable from mc.times (output) to note allocator for busy channel , the mc.reson~ behaves as expected and just outputs a constant signal

See screenshot (white cable )

When connected again , mc.reson~ becomes mute and behaves as the issue described above

Is the mc.noteallocator global for all the modules in the patch , even when not connected ?

When I set mc.noteallocator to @ voices 3 , only 3 voices are heard from mc.reson~ @chans 8 and it's totally disconnected .

How is this even remotely possible





ward de jager's icon

Seem that I really need to learn more about the noteallocator

Seems that it's local and affect all modules in the patch .

mc.saw @chans 32 , reduced to 3 voices by an unconnected m.noteallocator @voice 3
Can someone point me to the manual where thisis all exaplained , the noteallocator section doesn't mention this verry clearly