What is TEX_MAP and with what it eat?


    Mar 07 2008 | 8:54 pm
    In one of helps i found method of creating texture and one of parameters for jit.gl.nurbs is "tex_map", in mode "2" of this was wonderful effect of mirrored texture, but wery magnifyed!! And in NO MORE helps I'm not found this parameter! Please sorry for bad english and advice to understand how to make not magnyfied image and keep this wonderful mirror effect!!!!
    Thank you wery much for your time !!!! Serg Komarov Russia SPb

    • Mar 08 2008 | 3:33 pm
      Hi there,
      tex_map is documented on page 306 of Jitter tutorial 15. You will find an example of it's use in the jit.gl.model help file.
      Mode 2 is sphere mode. It is just another way of applying the texture you've already created. To make it work (as you may have noticed you have to select the tex_map mode before applying the texture. You can alter this the way you would any source (you mentioned magnification?) such as jit.qt.movie. Maybe try a jit.rota? I have not yet tried changing the planemap but you can try it in the jit.gl.model help file.
    • Mar 08 2008 | 5:00 pm
      perhaps wes smiths texplane manipulator patch will help. send the output of the subpatcher to the gl object you are applying the texture to. -rob
    • Mar 08 2008 | 5:37 pm
      ohh! this texture scaling and rotating works only in "tex_map 1"(object space) and "tex_map 3"(eye map) mode (( in needed "tex_map 2"(reflection) it's keep magnyfied and nothing is happend (( p.s. i tryed apply this texture to jit.gl.hurbs
    • Mar 25 2008 | 7:04 pm
      hi there! for this moment, i don't have good quality of texture in "tex_map 2" (reflection) mode ((((( if you known, how to do it - you are my hero!!! ;-D
      from Russia with love!