What OpenGL limitations exist in Max? If any?

estevancarlos's icon

There isn't a clear starting point when studying openGL in Max so I imagine there are tidbits of information that could be easy to overlook. I'm slowly studying OpengGL within and outside Max. I wonder what openGL limitations exist in Max. Knowing this in advance will allow me to focus my study and brainstorming.

2K's icon

Max uses OpenGL 1.2 if thats useful to you. Also read this: https://cycling74.com/forums/jitter-needs-love-and-some-updated-documentation

hollyhook's icon

Max 7.3.2 on Windows uses OpenGL 4.3.0

Pis Pas's icon

I would say ... many! And I don't think you can use OpenGL 4.3 in Jitter on windows. You can call this version in your shader and jitter will not complain but many functionalities are not implemented by C74. The modern opengl layout will work and you have a few more things to play with, but all the important stuff like f.e. atomic counters, transform feedback, compute shaders etc are not implemented. Sad...