What I have no matter what:
- 12*12 same object-sets(displays) (12 instances of the same bpatcher enclosing 12 object-sets)
- pattrstorage for all the values inside the bpatcher
- separate IDs for all sub-objects (generated, not manually named)
- control module to control each of 144 displays
displays are used to show what is getting sent to the poly~ object, nothing else, no hands on control, all control is being done via the "control module"
does it take less resources to recall and send values via receive/send and cables directly from each instance of display,
or is it easier for the control module to just access everything directly in pattrstorage, and edit it there?
"the values" are stored in number objects (inline before GUI objects), will editing in pattrstorage reflect it in the numberbox? and will the numberbox change the gui after it, or will I need some additional banging?
I already have tons of messages going on so this is really just optimizing the patch for the performance purposes.