why does this make the transport stop?

    Nov 29 2010 | 6:09 am
    The objective of this patch is to have a metronome playing certain random rhythms in time, 16n, 8n, 32n, etc, and these rhythms are being allowed to pass only when a gate object lets them pass.
    But for some reason I can't figure out, when i start the transport it stops after awhile. Just curious if anyone has an idea as to why this is happening. Thank you in advance for any possible input.
    ... Nick

    • Nov 29 2010 | 9:46 am
      Actually if you look at the notevalues syntax, you'll see that 64nt is not valid, so it's converted to 0 ms. Which is probably something that you'd like to avoid ;-)
    • Nov 29 2010 | 4:01 pm
      wow, awesome. thank you for your reply Emmanuel, that fixed it.
      ... nick