Why does this texture Mapping to Mesh does not work?


    Nov 13 2012 | 11:18 pm
    I am doing shape transformations using a gridshape, xfade, and jit.expr shapes to Mesh, everything works fine but when I try to add a texture or movie to the jit.gl.mesh I get color changes instead of the video on the shape that can be altered via texmap
    here is an example patch - ( i have tried a variety of texturing techniques , even using qt.movie @adapt 1 + slabs nothing seems to work,
    always get color change instead of texture map..... the texture map Max help examples work fine so It is all a bit strange>. does jit.expr has something to do with it? I need the jit.expr
    Thanks for the help

    • Nov 14 2012 | 12:00 am
      humm thi is is not the best example since you only have to change the planecount to 5 , my patch has a matrixoutput 1 from gridshape combined with matrix output 2 to jit.expr both going to a jit.xfade to give me a shape in gl.mesh that I can transform... there no matter how I change the planecounts it still gives me no texmap just random colors
    • Nov 14 2012 | 12:45 am
      Okay already figured it out. thanks