can somebody explain why the framerate drops when the renderwindow is moved to another monitor (driven by another graphicscard)? I observed this on os x and windows. the effect seems less significant when the output screens are connected to the first card, while the desktop is connected to the second.
the two patches are under heavy load I have to say, the settings of the metro (20ms) does not keep up with the actual framerate. the first one (as an application) drops from 48fps to 30fps, the second (inside max) from 40fps to 30fps when the windows are moved.
I am running windows 7 (I know, this is not officially supported, but as I stated, the same effect can be observed on OS X).
the windows machine has the following specs:
ASUS P6T6 WS Revolution (3 PCI Express 16x slots)
Intel Core i7 960, Quad Core, 3.2 GHz
ASUS GTX-285 1GB DDR3 (1st slot) -> 2 TrippleHead2Go attached (3840 x 1024).
NVidia GT120 (2nd slot) -> Desktopdisplay (1080p)
8 Gb Ram
2 Blackmagic Intensity cards
PS. by the way: do NOT change the resolution of the trippleHeads under windows 7. you wont be able to use them anymore unless you reinstall windows. the analog edition is not supported anymore on windows 7, but it seems to work fine with its maximum resolution.