I'm sorry if it's an obvious problem - I am new to wonder that is Max.
Basically, I have set up a sampler which counts through the samples. It is made very slightly more complicated by the fact I am using 10 channels and different samples go to different outputs, but never more than one at a time.
I have set up the patch to count on to the next sample once the last has finished. However, I can't get it to stop!
I am sending a  to all the sfplay~ objects, and the counter at the same time but it doesn't stop playing - it just loops to the next sample.
Any help would be very much appreciated!