Wii remote as Max controller
I borrowed a Wii remote and determined that I can collect most of the
signals but it is not clear if or how you can get the infared involved.
Cheers
Gary Lee Nelson
Oberlin College
www.timara.oberlin.edu/GaryLeeNelson
you need the sensorBar when using the IR , otherwise there are a few hacks putting like two candles :)
check the first paragraph in this link for more info :
here is another series of wiihacks , not used with max but certainly portable
and here with Kyma :
http://ssc-media.com/Movies/WiimoteOsculatorKyma-small.mov
Quote: Gary Lee Nelson wrote on Mon, 04 February 2008 18:57
----------------------------------------------------
> I borrowed a Wii remote and determined that I can collect most of the
> signals but it is not clear if or how you can get the infared involved.
>
> Cheers
> Gary Lee Nelson
> Oberlin College
> www.timara.oberlin.edu/GaryLeeNelson
>
>
>
----------------------------------------------------
Out of curiosity, what are you using to read the bluetooth info from the wiimote?
I ran some tests in the summer with a borrowed WiiRemote and I was getting
data with hi. There are now aka.wiiremote and Osculator that provide more
developed interfaces. There may be more options...list?
On 2/4/08 9:54 PM, "David Whitely" wrote:
>
> Out of curiosity, what are you using to read the bluetooth info from the
> wiimote?
Cheers
Gary Lee Nelson
Oberlin College
www.timara.oberlin.edu/GaryLeeNelson
i use the RVLenabler :
http://www.wiili.org/forum/osx-wiimote-enabler-t229.html
here is alll the info provided by Masayuki Akamatsu for pairing the wii with your computer .
http://max.iamas.ac.jp/2061/articles/121.html
( this info is for mac only ...)
and i forgot to mention it because itwas obvious to me , you probably know the fantastic [aka.wiiremote] object by the *ultra-fantastic* Masayuki Akamatsu
http://www.iamas.ac.jp/~aka/max/
( mac only )
Quote: davydka wrote on Tue, 05 February 2008 03:54
----------------------------------------------------
> Out of curiosity, what are you using to read the bluetooth info from the wiimote?
----------------------------------------------------
this is an image of a wii-bar i made. a 3v coin battery and two 880nm leds.
it is said you have to get the distance between the two leds the same as in
the original.
but mine work just the same.
On Feb 5, 2008 7:02 AM, Gary Lee Nelson wrote:
> I ran some tests in the summer with a borrowed WiiRemote and I was getting
> data with hi. There are now aka.wiiremote and Osculator that provide more
> developed interfaces. There may be more options...list?
>
>
> On 2/4/08 9:54 PM, "David Whitely" wrote:
>
> >
> > Out of curiosity, what are you using to read the bluetooth info from the
> > wiimote?
>
>
> Cheers
> Gary Lee Nelson
> Oberlin College
> www.timara.oberlin.edu/GaryLeeNelson
>
>
>
I don't know any more options, but I really like OSCulator. It saves
a lot of patching and is very stable. Just my two cents.
chapman
On Feb 4, 2008, at 11:02 PM, Gary Lee Nelson wrote:
> I ran some tests in the summer with a borrowed WiiRemote and I was
> getting
> data with hi. There are now aka.wiiremote and Osculator that
> provide more
> developed interfaces. There may be more options...list?
>
>
> On 2/4/08 9:54 PM, "David Whitely" wrote:
>
>>
>> Out of curiosity, what are you using to read the bluetooth info
>> from the
>> wiimote?
>
>
> Cheers
> Gary Lee Nelson
> Oberlin College
> www.timara.oberlin.edu/GaryLeeNelson
>
>
For what it's worth, I agree with my buddy Chapman.
I used the 'hi' object for a while but I couldn't separate the data streams
from each button/parameter. Now I am using OSCulator and each thing I do
with the controller has a separate data path. And... OSCulator converts
that data to all sorts of stuff, mouse movements, keystrokes, key combos,
midi continuous control, midi toggles, kyma information, applescript and
meta events. This is a really thorough program.
One of the things I just incorporated into my wiiPatch is the ability for
the wii controller to control 'pcontrol' objects. This allows me the
greatest flexibility in designing the Wii interface with the patches.
--
Kenneth David Stewart
MM (in progress), Rice University
BM, University of Arizona
AA, Pima Community College
this is very interesting...can you elaborate a little on this?
On Feb 5, 2008, at 1:36 PM, Ken Stewart wrote:
> One of the things I just incorporated into my wiiPatch is the
> ability for the wii controller to control 'pcontrol' objects. This
> allows me the greatest flexibility in designing the Wii interface
> with the patches.
I was just having a look at Kyma, is it possible to use the software on its own or is it imperative to purchase the hardware as well?
Sorry, I know this is a bit out of topic.
Quote: violoncello wrote on Tue, 05 February 2008 21:36
----------------------------------------------------
(...)midi toggles, kyma information, applescript and
> meta events. This is a really thorough program.
> One of the things I just incorporated into my wiiPatch is the ability for
> the wii controller to control 'pcontrol' objects. This allows me the(...)
> Kenneth David Stewart
> MM (in progress), Rice University
> BM, University of Arizona
> AA, Pima Community College
>
>
>
----------------------------------------------------
regarding the Kyma, we purchased one in 2003 and it performs a hardware check for the capybarra, so in order to use the sw, you need the hw. maybe thats changed now...
jdh
jeff schrieb:
> regarding the Kyma, we purchased one in 2003 and it performs a
> hardware check for the capybarra, so in order to use the sw, you need
> the hw. maybe thats changed now...
It's still like that, older versions could run the software without
hardware, but that would not make any sound. The Kyma language is a
visual representation of what is suppused to run directly on the
capybara hardware, which is based on the 56000 family of signal processors.
Kyma belongs to the Smalltalk family of programming languages but has a
dataflow like user interface. A bit as if Max/MSP would have been
written in Supercollider (another Smalltalk relative)...
Stefan
--
Stefan Tiedje------------x-------
--_____-----------|--------------
--(_|_ ----|-----|-----()-------
-- _|_)----|-----()--------------
----------()--------www.ccmix.com
At Rice Univ., where I go to school, we have a Kyma/Capybara system. It is
extremely powerful. I haven't had much personal experience with it yet, but
jeff and Stefan are right...in order to use the sw, you need the hw.
As far as the 'pcontrol' thing. I have the d-pad wiimote serving as the
subpatch selector. When you hit 'right' this makes the first subpatch window
open by banging an open message to a pcontrol. If you were to hit 'left'
then the window would close by banging a close message. If you were to hit
'right' again, a close would be sent to the open subpatch, and an open would
be sent to the next patch. It's not really that ground breaking, it's just
being done with a wiimote.
I should also mention when a close message is sent to the 'pcontrol' it also
sends a coordinate message to a matrix~ with a float mixer disconnecting it,
thus killing the sound from that patcher to the dac~. In addition there is
also separate button on the wiimote that kills the sound to the matrix~ but
still keeps the window open. In order to have more intractability in the
design, I have this 'kills the sound to the matrix~ but keeps the window
open' button hitting messages to a bgcolor object. When the sound is on the
patcher background is green and when it's off the color is red.
The real draw to the wiimote, in my opinion, is the data that comes from the
ir, the accels and the pry (pitch, roll, yaw). OSCulator makes this data so
readily available as a continuous controller. And another thing, I have
never had OSCulator crash, ever.
I attached a .gif I found showing the various pry & accel data in a
graphical form.
--
Kenneth David Stewart
You mean for mac or pc? There is tk.wii for pc. There is also
GLovePIE and a few other dev kits for Wiimotes out there. See http://
wiili.org
Instructions/devices for PC:
http://lowfrequency.org/interactivity/wiki/index.php?
title=Using_Nintendo_Wiiremotes_in_Max/MSP/Jitter
Also, some students of mine came up with the bright idea of using
standard remote controls (for tvs) as the IR source by taping the
buttons down. It worked ok, not great, but it did work.
Cheers
Evan
On Feb 5, 2008, at 5:02 AM, Gary Lee Nelson wrote:
> I ran some tests in the summer with a borrowed WiiRemote and I was
> getting
> data with hi. There are now aka.wiiremote and Osculator that
> provide more
> developed interfaces. There may be more options...list?
>
>
> On 2/4/08 9:54 PM, "David Whitely" wrote:
>
>>
>> Out of curiosity, what are you using to read the bluetooth info
>> from the
>> wiimote?
>
>
> Cheers
> Gary Lee Nelson
> Oberlin College
> www.timara.oberlin.edu/GaryLeeNelson
>
>
The problem with the TV remote solution is that it emits pulses of IR light
rather than a constant beam. The wiimote camera operates at 100Hz so there
will be occasions whenonly one or neither of the IR LEDs are lit, and the
wiimote will falter.
On 06/02/2008, evan.raskob [lists] wrote:
>
> You mean for mac or pc? There is tk.wii for pc. There is also
> GLovePIE and a few other dev kits for Wiimotes out there. See http://
> wiili.org
>
> Instructions/devices for PC:
> http://lowfrequency.org/interactivity/wiki/index.php?
> title=Using_Nintendo_Wiiremotes_in_Max/MSP/Jitter
>
> Also, some students of mine came up with the bright idea of using
> standard remote controls (for tvs) as the IR source by taping the
> buttons down. It worked ok, not great, but it did work.
>
> Cheers
> Evan
>
>
> On Feb 5, 2008, at 5:02 AM, Gary Lee Nelson wrote:
>
> > I ran some tests in the summer with a borrowed WiiRemote and I was
> > getting
> > data with hi. There are now aka.wiiremote and Osculator that
> > provide more
> > developed interfaces. There may be more options...list?
> >
> >
> > On 2/4/08 9:54 PM, "David Whitely" wrote:
> >
> >>
> >> Out of curiosity, what are you using to read the bluetooth info
> >> from the
> >> wiimote?
> >
> >
> > Cheers
> > Gary Lee Nelson
> > Oberlin College
> > www.timara.oberlin.edu/GaryLeeNelson
> >
> >
>
>
the windows situation is not that bright with the wii.
glovepie works and can output osc but for some reason freezes from time to
time.
tk.wii only output a single tracking point. afaict.
evan, great resource. never seen it before
http://lowfrequency.org/interactivity/wiki/index.php?title=Main_Page
On Feb 6, 2008 3:31 PM, Joe Bicker wrote:
> The problem with the TV remote solution is that it emits pulses of IR
> light rather than a constant beam. The wiimote camera operates at 100Hz so
> there will be occasions whenonly one or neither of the IR LEDs are lit, and
> the wiimote will falter.
>
>
> On 06/02/2008, evan.raskob [lists] wrote:
> >
> > You mean for mac or pc? There is tk.wii for pc. There is also
> > GLovePIE and a few other dev kits for Wiimotes out there. See http://
> > wiili.org
> >
> > Instructions/devices for PC:
> > http://lowfrequency.org/interactivity/wiki/index.php?
> > title=Using_Nintendo_Wiiremotes_in_Max/MSP/Jitter
> >
> > Also, some students of mine came up with the bright idea of using
> > standard remote controls (for tvs) as the IR source by taping the
> > buttons down. It worked ok, not great, but it did work.
> >
> > Cheers
> > Evan
> >
> >
> > On Feb 5, 2008, at 5:02 AM, Gary Lee Nelson wrote:
> >
> > > I ran some tests in the summer with a borrowed WiiRemote and I was
> > > getting
> > > data with hi. There are now aka.wiiremote and Osculator that
> > > provide more
> > > developed interfaces. There may be more options...list?
> > >
> > >
> > > On 2/4/08 9:54 PM, "David Whitely" wrote:
> > >
> > >>
> > >> Out of curiosity, what are you using to read the bluetooth info
> > >> from the
> > >> wiimote?
> > >
> > >
> > > Cheers
> > > Gary Lee Nelson
> > > Oberlin College
> > > www.timara.oberlin.edu/GaryLeeNelson
> > >
> > >
> >
> >
>
>
>
>
For a temporary/more descrete method, I imagine you could attach the LEDs to
the wiimote itself and have two tabs of reflective tape stuck to the top of
your screen... Anyone want to confirm whether this works?
On 06/02/2008, Gary Lee Nelson wrote:
>
> On 2/6/08 2:44 AM, "Ken Stewart" wrote:
>
> I attached a .gif I found showing the various pry & accel data in a
> graphical form.
>
> --
> Kenneth David Stewart
>
>
> I saw a video of Wii controlling Kyma. The wireless LED emitter was hung
> on the lid of a laptop. I couldn't make out the model and I haven't been
> able to find one online with the mounting hardware. Do you know what it is?
> Cheers,
> Gary Lee Nelson
> Oberlin College
> www.timara.oberlin.edu/GaryLeeNelson
>
>
>
Joe Bicker schrieb:
> For a temporary/more descrete method, I imagine you could attach the
> LEDs to the wiimote itself and have two tabs of reflective tape stuck to
> the top of your screen... Anyone want to confirm whether this works?
Yes, why easy if you can have it complicated... Does this make sense?
And I doubt it will work: The camera of the wiimote will see more direct
light from the leds (its too close to the camera) than from the
reflection...
Stefan
--
Stefan Tiedje------------x-------
--_____-----------|--------------
--(_|_ ----|-----|-----()-------
-- _|_)----|-----()--------------
----------()--------www.ccmix.com
On Feb 6, 2008, at 2:34 PM, yair reshef wrote:
> the windows situation is not that bright with the wii.
> glovepie works and can output osc but for some reason freezes from
> time to time.
> tk.wii only output a single tracking point. afaict.
Yeah... I wonder if this is a bluetooth limitation on windows or if
it just hasn't been added? I think it's the latter, but there is
enough example code out there, I'd hope it finds its way into tk.wii
sometime soon...
> evan, great resource. never seen it before
> http://lowfrequency.org/interactivity/wiki/index.php?title=Main_Page
Thanks, its a work in progress. If you have any suggestions for it,
please email me and let me know what I should add.
Cheers,
Evan
> On Feb 6, 2008 3:31 PM, Joe Bicker
> wrote:
> The problem with the TV remote solution is that it emits pulses of
> IR light rather than a constant beam. The wiimote camera operates
> at 100Hz so there will be occasions whenonly one or neither of the
> IR LEDs are lit, and the wiimote will falter.
>
>
> On 06/02/2008, evan.raskob [lists] wrote:
> You mean for mac or pc? There is tk.wii for pc. There is also
> GLovePIE and a few other dev kits for Wiimotes out there. See http://
> wiili.org
>
> Instructions/devices for PC:
> http://lowfrequency.org/interactivity/wiki/index.php?
> title=Using_Nintendo_Wiiremotes_in_Max/MSP/Jitter
>
> Also, some students of mine came up with the bright idea of using
> standard remote controls (for tvs) as the IR source by taping the
> buttons down. It worked ok, not great, but it did work.
>
> Cheers
> Evan
>
>
> On Feb 5, 2008, at 5:02 AM, Gary Lee Nelson wrote:
>
> > I ran some tests in the summer with a borrowed WiiRemote and I was
> > getting
> > data with hi. There are now aka.wiiremote and Osculator that
> > provide more
> > developed interfaces. There may be more options...list?
> >
> >
> > On 2/4/08 9:54 PM, "David Whitely" wrote:
> >
> >>
> >> Out of curiosity, what are you using to read the bluetooth info
> >> from the
> >> wiimote?
> >
> >
> > Cheers
> > Gary Lee Nelson
> > Oberlin College
> > www.timara.oberlin.edu/GaryLeeNelson
> >
> >
>
>
>
>
>
Quote: Stefan Tiedje wrote on Thu, 07 February 2008 00:37
----------------------------------------------------
> Joe Bicker schrieb:
> > For a temporary/more descrete method, I imagine you could attach the
> > LEDs to the wiimote itself and have two tabs of reflective tape stuck to
> > the top of your screen... Anyone want to confirm whether this works?
>
> Yes, why easy if you can have it complicated... Does this make sense?
>
> And I doubt it will work: The camera of the wiimote will see more direct
> light from the leds (its too close to the camera) than from the
> reflection...
>
> Stefan
>
> --
> Stefan Tiedje------------x-------
> --_____-----------|--------------
> --(_|_ ----|-----|-----()-------
> -- _|_)----|-----()--------------
> ----------()--------www.ccmix.com
>
>
----------------------------------------------------
Quote: robtherich wrote on Thu, 07 February 2008 13:13
----------------------------------------------------
> er...
> http://www.cs.cmu.edu/~johnny/projects/wii/
That's really well thought. Do you think
it would be possible to implement something
like this into MaxMSP?
There is of course Masayuki Akamatsu's patch
but of what I have seen, it can track only
one point.
using OSCulator on OS X you can either triangulate the wii remote
between two IR sources (candle flames or IR LED's ~ 7 inches apart)
or
you can track raw data from up to 4 IR sources
depending on which mode you have selected in OSCulator
download the demo and check out the Max patch for more info
On Feb 7, 2008, at 4:13 PM, Eric wrote:
>
> Quote: robtherich wrote on Thu, 07 February 2008 13:13
> ----------------------------------------------------
>> er...
>> http://www.cs.cmu.edu/~johnny/projects/wii/
>
> That's really well thought. Do you think
> it would be possible to implement something
> like this into MaxMSP?
> There is of course Masayuki Akamatsu's patch
> but of what I have seen, it can track only
> one point.
>
Great, I had downloaded OSCulator but didn't explore it that much as I was using Masayuki's patch.
Seems that there is much more to it than I first thought.
Thanks
Quote: Kim Cascone wrote on Thu, 07 February 2008 16:39
----------------------------------------------------
> using OSCulator on OS X you can either triangulate the wii remote
> between two IR sources (candle flames or IR LED's ~ 7 inches apart)
> or
> you can track raw data from up to 4 IR sources
> depending on which mode you have selected in OSCulator
> download the demo and check out the Max patch for more info
Hi All!
I'm trying to develop a patch in max to recognize wii gestures,
but it has been very difficult since I'm not getting very accuracy in the results.
I think I'm not treating right the raw data from wii (osculator-osc).
So I was trying to translate this java code (www.wiigee.org) to mxj
but it has been hard since I'm a novice in java.
Can anyone help? I would be very much grateful, and I think the community also.
Best Regards,
DC
hi all!
feedback please...
thanks.
IntonaRumori wrote on Sun, 20 September 2009 11:56hi all!
feedback please...
thanks.
I think your question is too general.
mz
mzed wrote on Sun, 20 September 2009 21:12IntonaRumori wrote on Sun, 20 September 2009 11:56hi all!
feedback please...
thanks.
I think your question is too general.
mz
Hi All!
Thanks for your reply Mzed.
I was asking help to integrate wiigee java library (that you can find in www.wiigee.org) in a mxj Max object.
I think what is needed is to create links between the wiigee library and max. Sadly, I only know the basics of basics of mxj, so I was asking if there is any experienced MXJ user in the community who would like to help on integrate wiigee on Max.
thanks again,
dc