Wii Remote Samples/Live processing

    Nov 04 2011 | 10:45 am
    I'm working on a patch at the moment for a flute/piano/electronics trio. I have one Wii remote producing two sine tones that I can adjust the pitch of. I'm going to add a second remote soon so I can have one for flute and one for piano. I'm hoping that I can loop parts live, and then process (FX, change sample rate/pitch etc.) but I'm not too sure where to start. I have a bpatcher with a looper in another patcher folder. Can I use that? (Abstractions/bpatchers and the like confuse me, so I don't know if it needs to be in the same folder as the patch I'm using it in.)
    Also, can someone help in terms of sample rate/pitch shift? I don't really know where to start here. At some point I might try and have some kind of function where I can cycle through different sets of samples (could I use pattr objects for that? I've been watching the tutorials and it's leading me to believe I can set groups of samples as presets).
    Hopefully that makes sense! Thanks.
    Here's the patch so far: