wiimote pitch,roll and yaw
my physics is frankly, crap, and i'm having a hard time obtaining rotational data from the wiimote. ideally i would like to obtain the angle of current rotation so can anyone tell me where i am going wrong in the following patch or provide an example? i tried to use the formulae from this page
i have 'calibrated' the wiimote but don't think i am quite grapsing why. could someone explain in baby physics for me?
i am using tk.wii on xp to provide me with the wii data. i have unsuccessfully searched the archives for any pointers - there were a couple of questions asked before but no definitive answers. any tips on obtaining position or velocity data would also be of assistance.
thank you very much in advance for any help,
don
always the way - 2 minutes after posting i had a forehead slapping moment...put wiimote on left side measure x (0.408), put wiimote on right side measure x (0.612), use these values in a scale object and bingo...roll! not exact but appears good enough...
Hi All!
I'm trying to develop a patch in max to recognize wii gestures,
but it has been very difficult since I'm not getting very accuracy in the results.
I think I'm not treating right the raw data from wii (osculator-osc).
So I was trying to translate this java code (www.wiigee.org) to mxj
but it has been hard since I'm a novice in java.
Can anyone help? I would be very much grateful, and I think the community also.
Best Regards,
DC