Wind Generator - Setting up random reponses
Hi,
Im trying to build a small wind generator in max/msp. I have learnt that using my rain wav(White noise) I can use the filtergraph~ to change the eq. In this, if I move the peak notch left and right at the higher end of the freq it produce a wind sound that is perfect.
Problem- I want this peak notch to move up and down the freq automatically to produce this effect. without having to move it up and down manually. Anyone any ideas????
Cheers, Carl
You coud just use a line, or if you want a constant flowing, use a cycle~
object with a low frequency (
create a beach sound. Was OK, but not great. Or you could use a random
number object going into line, either way should be effective.
On 13/12/2007, CC wrote:
>
>
> Hi,
> Im trying to build a small wind generator in max/msp. I have learnt that
> using my rain wav(White noise) I can use the filtergraph~ to change the eq.
> In this, if I move the peak notch left and right at the higher end of the
> freq it produce a wind sound that is perfect.
>
> Problem- I want this peak notch to move up and down the freq automatically
> to produce this effect. without having to move it up and down manually.
> Anyone any ideas????
>
> Cheers, Carl
>
[drunk] and similar algorithms give a more natural effect when used in patches emulating things as wind, water, etc, than [random].
Also check out mtr or seq~ if you want to automate based upon your movement -- record your desired actions once and play back however much you want. If you want continuous changing (with settable speed) line or cycle~ is good too. mtr will record the whole filtergraph~ or alternatively each number going into it. I use it for long slow sweeps of the filter (set on Resonant usually) and have really liked the results.
--CJ