Windows Video Optimisation
I'm porting my Scratch Yourself Stupid installation to Windows.
It loads video files into separate audio and video buffers and scratches them using a couple of jogwheels. It uses ipoke~ for the audio and the audio index position to set the frame.
Originally I learnt from Vades Jitter optimisation methods
I'm wondering if anyone could help get me up to speed. Which is best for this hap ot viddll? Anything I should know for quick loading and video scrubbing?
I have a SSD so that should help. My files are currently PJpeg .movs. Guess I'll need to fix that....
photo-jpeg should work fine with viddll engine.
the vade optimizations are no longer entirely relevant. they only thing you need to do now is use jit.world and jit.movie @output_texture 1 for the most optimized playback.
So no advantage of avi over mov containers with the viddll engine on Windows then?