X Y to Azimuth & Distance Convesion
Hello Community,
I am currently working on a project that involves some old fashioned gaming joysticks as audio controllers. Right now, I am trying to integrate the SPAT tools developed at IRCAM to be able to work with some more advanced spatialisation techniques. But I am a bit stuck with writing a patch that is able to translate X Y values generated by the joysticks to a azimuth and distance values I can then feed into the SPAT panning tools.
I managed to get the Azimuth values, but I cannot figure out how to get the distance values and another problem is that I cannot get the mapping muttons (to map to SPAT panning) to work properly, they behave very strangely and I don't really know why, because I don't fully understand the magic behind this little bpatcher I'm always taking from the LFO tool.
I have looked into poltocar, but there I cannot get the distance value. Point of reference for the distance should be the center.
Maybe someone here knows how to achieve this?
I will attach my current patch here:
Most spat objects accept carthesian coordinates with /xy messages, no need to handle the azimuth/distance conversion yourself. See spat5.positions.maxhelp for notation examples.
But if you still want to do this yourself, you need [cartopol] (carthesian to polar), not [poltocar]:
Thank you! It works now, perfect!
The mapping is still behaving strangely, but that's somthing to figure out another time