xray.jit.timecube smoothing shader


    Mar 04 2006 | 1:54 am
    Hi everyone,
    Here's a little weekend treat. It's been on my mind since I made the
    timecube object to find a way to smooth out the edges between time
    slices in the vertical and horizontal modes. The map mode is a more
    difficult situation that will take some time to address.
    In any case, I've made a fragment shader that takes car of the case of
    mode 0 (horizontal time bands). It will smooth out the border between
    these bands for a nicer look. There's a parameter available for
    setting the smoothing size. Below is a link to the shader and a demo
    patch.
    cheers,
    wes