xray.jit.timecube smoothing shader

    Mar 04 2006 | 1:54 am
    Hi everyone, Here's a little weekend treat. It's been on my mind since I made the timecube object to find a way to smooth out the edges between time slices in the vertical and horizontal modes. The map mode is a more difficult situation that will take some time to address.
    In any case, I've made a fragment shader that takes car of the case of mode 0 (horizontal time bands). It will smooth out the border between these bands for a nicer look. There's a parameter available for setting the smoothing size. Below is a link to the shader and a demo patch.
    cheers, wes