zl object loses inlets and outlets after quitting Max and re-opening patch


    Dec 04 2013 | 1:08 am
    Hi, This is driving me bonkers--I hope someone can help. This just started today--been fine up 'til now: if I create a zl object, for example, "zl scramble" in a patch, it first appears normal--it has inlets/outlets, it functions, etc., but after saving the patch, quitting and re-opening it, suddenly the zl object has no inlets or outlets! In fact, if I simply make a new empty patch, plop a "zl scramble" object in there with nothing else in the patch whatsoever, the same thing happens--when i open it back up after saving and quitting/restarting Max--boom, no inlets or outlets. A large patch I've been working on for weeks that has a few zl objects in it opens fine. But, if I "save as" that patch with a new name, again the zl objects all lose their inlets/outlets. I've restarted my machine several times--no luck. I'm using Max 6.1.3, on Mac OS 10.6.8
    I don't know if it'll help, but here's said patch with nothing but a "zl scramble" in it. You'll see it has no connectivity:
    Anybody have any ideas?

    • Dec 04 2013 | 7:10 am
      Your patch has ins and outs on my computer. You probably have something named zl in your max search path that is getting loaded instead of the zl objects.
    • Dec 04 2013 | 10:20 pm
      Interesting.....thanks, I will check that out.