Max Packages

Beam for Max: Lighting Control Solution

Designed by our friends at Showsync, Beam for Max is a fully integrated lighting engine that lets you use your Max patches to control your show's lighting rig.

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Beam for Max

Synthesis Packages

gtm.markov

by George Meikle

gtm.markov is built around two external objects for generating second-order Markov chains, which were developed using RNBO and codebox.

GLRepl

by Tom Whiston

OpenGL REPL for creating livecoding style interactions with Max patches

FFTease

by Eric Lyon & Christopher Penrose

A collection of externals that process audio in the spectral domain.

modulo

by Francesco Di Maggio

A Toolkit for Tinkering with Digital Musical Instruments. Think of it as a "Lego" set for your musical ideas.

ears

by Daniele Ghisi

ears: a library for off-line algorithmic audio manipulation.

Auzzie

by John Gibson

Auzzie is an easy-to-use audio toolkit modeled on Vizzie.

PnP.Maxtools

by Austin Franklin

Objects designed for the real-time automation of control parameters to compose music or improvise without the use of external controllers or hardware.

RNBO Guitar Pedals

by Manuel Poletti & Cycling '74

A series of classic guitar processing effects built in RNBO.

A set of handy abstractions and instructive examples for building synthesizers in RNBO.

Fluid Corpus Manipulation instigates new musical ways of exploiting ever-growing banks of sound and gestures within the digital composition process -- a DSP and machine learning toolset.

FrameLib

by Alex Harker

Library for arbitrary-rate arbitrary-size frame processing

HISSTools Impulse Response Toolbox (HIRT)

by Alex Harker, Pierre Alexandre Tremblay, CeReNeM & University of Huddersfield

A set of tools for working with convolution and impulse responses in Max. This set of objects addresses various tasks, including realtime zero-latency convolution, measuring impulse responses, spectral display from realtime data or buffers, and buffer-based convolution, deconvolution and inversion.