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Live performance using Max for Live (w/ TouchOSC & Percussa SSP)
It is the work of my performance series based on Max for Live.
I worked on this project under the big theme of Atmosphere.
I made all the Max for Live patches used in the work myself.
I modularized each patch and communicated with each other.
(Clock, Oscillators for vector synthesis, Time event, Envelope generator, Random control, Pan & Depth System ... )
I mapped the parameters of Max for Live with TouchOSC and controlled them with TouchOSC.
Max for Live output was multi-track recording using the Percussa SSP module.
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All sound sources and structures: Max for Live
All Effects: Audio Effects on Live (Controlled by Max for Live algorithm)
All controls: TouchOSC & Max for Live algorithm
Multitrack recording: Percussa SSP module (16 channels)