Tutorials

    Advanced Max: FFTs, Part 2


    In the second in our series on using the FFT in Max, spend 30 minutes exploring FFT windowing and applying this new knowledge to the noise reduction and Forbidden Planet patches we built in Part 1.
    All the tutorials in this series: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7.

    Advanced Max: FFTs, Part 2


    by Timothy Place on
    Feb 7, 2017 8:29 PM

    • Arthur Sauer's icon
      Arthur Sauer's icon
      Arthur Sauer
      Aug 14 2022 | 9:21 am
      The windows in the fft-noise-reduction subpatch should have been squared to be correct. See also "MSP Analysis Tutorial 3: Using the FFT" in the Max Reference documentation.
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