pattr #1 Quick Start Tutorial

    Watch the video below for a quick and easy way to use pattr objects to store presets.
    All video tutorials in this series:
    1. Quick Start
    2. Share/Store Values
    3. Preset Morphing
    4. Bonus material: More on pattr in Practical Max #2

    Cycling74 Max/MSP/Jitter Tutorials: pattr #1 Quick Start

    • Jun 06 2011 | 2:09 pm
      Hey y'all... such great tutorials here... I'm just thinking that if I land on this page, I have no website hierarchy available to either go on to the 'next' tutorial, nor to go to the tutorials section in general, in fact, there's no link or button or arrow of any kind anywhere to lead to a next or previous tutorial video. I'm thinkin' this would be helpful, so I throw in my two cents, cause, you know, I love you, and want people (including me) climbing all over this site. All the very best, T..
    • Jun 06 2011 | 8:04 pm
      hey, todd. In the case of this particular tutorial, it's the first in a series of three tutorials that you'll see salted throughout the summer. It's been our custom to group the series when #2 appears, usually. For a link to the tutorials of all sorts that are online, They're right under the SUPPORT menu at the top of the page. This link includes not only the longer-form tutorials (such as the M4L pattr tutorial), but the Do You Know materials - which you can think of as snack-size tutorials! With every good wish, G.
    • Jun 09 2011 | 8:02 am
      Please gon on with the tutorials. They are amazing!
    • Jul 12 2011 | 6:39 pm
      Looking forward to the next tutorial. I found this one very helpful.
    • Nov 13 2011 | 3:17 pm
      Great tutorial! I am absolutely amazed at the support for Max, both here on the site and within the program itself. If everything was this well-documented bugs would be an endangered species...
      This video was my first experience with Max, and I had to watch this several times and follow along before I really was able to mimic the way this worked, though. I missed a few key things, but in case anyone out there is struggling, the colored area is a "panel" object. Also, the dials have a setting of "Float Output," you need to check that and then set the dial's "Number of Steps / Range" value to 1. Also, the "flonum" object has a "Number of Decimal Places" attribute that defaults to 0, you have to set it to 4 to see the level of precision that's presented here.
      Again, maybe I'm totally missing something that pointed this out, as I said, this is my first experience with Max. Looking forward to the rest of the tutorials!
    • Dec 07 2011 | 12:19 pm
      How is the object called where the color is seen? (the rectangle that can be seen from the beginning). For the rest the tutorial looks nice, i'm only stuck at the color thing, people have tot start somewhere... For the rest, it would be nice to be able to copy the code from the comments made here.