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Max 8 Guitar Processor, Part 1
One of our most popular article series was the Max 5 Guitar Processor. There have been a number of changes to Max, and we felt like it was time for an update to this series.
An MC Journey, Part 1
The arrival of Max’s MC features has been a game-changer for a lot of Max users. This short series of MC tutorials will chart my own path into MC, learning what it did that would fit with my workflow.
Oopsy Daisy — An Introduction, Part 1
The new Daisypatch module from the folks at Electrosmith provides a great way to embed the precise flexibility of Max/MSP's gen~ into modular Eurorack hardware.
Demystifying Digital Filters, Part 1
Explore a combination of the theory and practice of digital filters - what they are, how they work, and which filtering techniques work best for different ...
In this tutorial series, I’m going to do a deep dive into designing a MIDI-based editor for a hardware synthesizer: the KORG minilogue xd. We'll be using Max, and especially the 'js' object, to accomplish this.
A Basic Vocoder Tutorial, Part 1
Vocoders can be an insane amount of fun. At the root of the vocoder effect we know and love, we take an audio signal such as a human voice and use it to excite the production of another sound, such as a synthesizer. In this series, we create a vocoder with Max using the MC objects introduced in Max 8.
Max for Live Best Practices, Part 1
This tutorial series is specifically designed for Max for Live users who are interested in creating their own devices.
Best Practices in Jitter, Part 1
One of the most important changes to computers since Jitter's release is the general move away from faster and faster CPUs toward faster GPUs - the graphics processing unit cards in your system. Jitter has the tools to leverage your machine's power, but you'll need to learn some new techniques to access them.
Node Recipe 00: Socket Drawings
Connecting a Max patch to interactive data is a fundamental interest many of us share. This recipe provides a quick dive into Socket.IO, a full-featured realtime data package for Node that can handle everything from chat to image and data transfer. Here, we create a simple drawing interaction that has both a web and Max front end that can communicate together.