Introduction to jit.phys, Part 1

In this in-depth tutorial, you will learn to set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.

October 4, 2012 | 6:01 am

Very clear and pedagogic tutorial. Thanks

October 12, 2012 | 2:26 am

Very helpful !!

May 29, 2013 | 8:55 am

I just downloaded this program. I want to try some animations but…every tutorial seems to start with the assumption that I already have some knowledge about the program. For example, in this tutorial, you open something–I have no idea what you opened or how you opened it. Can I get a for dummies explanation?

May 29, 2013 | 11:14 am

Hi Zebra,
You might want to start with some basic Max tutorials. In the Help menu, choose "Max Tutorials" and do a few of them to get a feel for how Max works. Then you could try a few Jitter tutorials to get a feel for processing video in Max. The openGL coverage starts with Tutorial 30. Once you understand Max’s openGL implementation, the animation tutorials will make more sense.

October 30, 2013 | 8:16 am

got it…

Viewing 5 posts - 1 through 5 (of 5 total)

Explore More

Subscribe to the Cycling '74 Weekly Newsletter

Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.

* indicates required