Introduction to jit.phys, Part 1


    In this in-depth tutorial, you will learn to set up your first Jitter Physics world and work with rigid bodies to create simple motion simulation.

    Introduction to jit.phys, Part 1


    • Oct 04 2012 | 6:01 am
      Very clear and pedagogic tutorial. Thanks
    • Oct 12 2012 | 2:26 am
      Very helpful !!
    • May 29 2013 | 8:55 am
      I just downloaded this program. I want to try some animations but...every tutorial seems to start with the assumption that I already have some knowledge about the program. For example, in this tutorial, you open something--I have no idea what you opened or how you opened it. Can I get a for dummies explanation?
    • May 29 2013 | 11:14 am
      Hi Zebra,
      You might want to start with some basic Max tutorials. In the Help menu, choose "Max Tutorials" and do a few of them to get a feel for how Max works. Then you could try a few Jitter tutorials to get a feel for processing video in Max. The openGL coverage starts with Tutorial 30. Once you understand Max's openGL implementation, the animation tutorials will make more sense.
    • Oct 30 2013 | 3:16 pm
      got it...