articles

  • A First Look at Max 5

    A quick video-illustrated look at Max5.


  • Max 5: What It Is (and Isn’t)

    Some of you may have heard that major changes are imminent in the Max world, and there is a lot of speculation about what those changes might be. On the eve of our first public exposition of the new version of Max at the AES convention in New York, I thought it would be appropriate to offer some details on the product.


  • An Interview with Vlad Spears

    Daevlmakr sells a suite of plug-ins created in Max/MSP. I was able to spend a lot of time with Vlad Spears for this interview because he lives nearby in San Francisco...


  • Synth-Building with Max/MSP (Introduction)

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #8

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #7

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #6

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #5

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #4

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #3

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #2

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Synth-Building with Max/MSP #1

    This series of tutorials first appeared on my CreativeSynth.com website between 2001 and 2002. Due to their popularity (especially amongst new Max users), I have moved them to the Cycling74.com website.


  • Interview with Leafcutter John, Musician

    I spent hours and hours agonizing over an introduction to this interview. Everything I wrote sucked and realized that I have to let him speak for himself. I think Leafcutter John is brilliant. I love his music which I have been listening to over and over. It is extraordinary, and I'm enthralled with his Max patches, which are amazing artworks in themselves. We had a series of wonderful and fun conversations over a series of weeks...


  • The Phase Vocoder – Part II

    In our last article about the phase vocoder we saw how to create a basic phase vocoder for time-stretching. While it is by no means a simple MSP patch, it is a useful one. In addition to time-stretching, the phase vocoder has been used for transposition and "freeze" effects, which we will be discussing in this article.


  • My Wii Life…

    In this article, Darwin Grosse explains how to use the Wii video-game controller to interface with Max/MSP.


  • Q & A with Amoebazoid

    Zuckung from Amoebazoid is the newest c74 music release. Take a quick look at what Amoebazoid, himself, has to say about his new album.


  • Your First Shader

    Typically, when I talk to Jitter users about writing one's own shader programs for use with jit.gl.slab, I usually get glazed-over eyes and this sort of distant look of wonder. When I try to explain how easy it is, that look typically turns to one of annoyed disbelief. So, for a long time now I've been thinking about writing an article to de-mystify the process of writing your own GLSL shaders, and to help everyone avoid some common frustrations.


  • Bert Schiettecatte is the founder of Percussa, a music hardware and software company located near Leuven, Belguim. The company's first product is Audio Cubes, a beautiful and unusual controller system that can be used in powerful ways in conjunction with Max/MSP and other software. Read more about Audio Cubes in this article.


  • I first became aware of Luke DuBois when I heard his band’s CD Freight Elevator Quartet. Later, we met when he did custom MSP programming for the filmmaker Toni Dove. I was intrigued by the contrast of his knowledge and experience vs. his boyish demeanor. Luke DuBois might look like a college student but that impression changes the minute he opens his mouth. He is a Fellow at the Computer Music Center at Columbia University in New York City and teaches at NYU. Luke is an expert with Max/MSP/Jitter and the intersection of music and image interaction.


  • Cycling ’74’s Office Relocation, Part 1

    Growing out of and growing tired of our 379A Clementina Street location, Cycling '74 is moving its headquarters into a great new space a few blocks away at 730 Clementina Street.


  • Getting Around in Radial, Part Three

    In the previous installments, I've tried to give you a quick hands-on feel for how radiaL operates, paying particular attention to how you can develop a feel for radiaL's nonlinear playback modes by listening. But I think that the place where radiaL really shines as an instrument rather than enjoyable way to do multi-channel loop manipulation involves the addition of an interface -- connecting radiaL to an external controller in a way that turns your favorite parameter changes into physical/gestural activities. In this article, Gregory Taylor will describe how to accomplish this.


  • Workshop in Delft

    We held another Max/MSP/Jitter workshop from the 27th to the 30th of March in the Dutch city of Delft (yes, as in "that color blue associated with porcelain"). Our hosts were in the Industrial Design faculty at the Technical University. Read more about the exciting event in this article.


  • Jamoma Workshop

    Last week I arrived home from a 'vacation' in France. In my case though, the term 'vacation' means that I was programming and debugging objects for Max/MSP/Jitter. The occasion for this trip to France were two workshops focusing on Jamoma that were organized by Pascal Baltazar, GMEA, and Incidents Mémorables. The workshops [described in this article] were held in Albi and Paris, respectively.


  • Our Collaboration with Ableton

    At this year's Musikmesse, Ableton announced it has entered into a strategic partnership with Cycling '74 to develop new products. You can read Ableton's story about this partnership here. I wanted to share my perspective on what this partnership will mean (as well as what it will not mean) for Cycling '74 users.


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