Get the Latest on Max and our Community
The list of what we're discovering about Max and our users grows each day. We tackle everything from hardware reviews to re-reading books from decades past.
Content You Need: FluCoMa
by Gregory Taylor on September 1, 2022
The FluCoMa (Fluid Corpus Manipulation) package now available in Max’s Package Manager lets you work with sounds and collections of them in...
On The Road: Cube Fest 2022
by Joshua Weatherspoon on August 31, 2022
For my first “On The Road” report for Cycling ‘74, I attended Cube Fest hosted by Virginia Tech. Learn more about the festival, the Cube,...
An Interview with Leafcutter John
by Tom Hall on August 1, 2022
If you don’t know Leafcutter John’s recordings or his software (the astounding playground that is his Forester patch) work already, you’re...
Content You Need: A c74connect Patching Series
by Gregory Taylor on August 1, 2022
This is a weekly series of Max 8.3-based patches hosted on the c74connect Instagram page. Our goal was to provide simple starting places...
Garth Paine Patches for Max 8.3, Part 3
by Darwin Grosse on June 30, 2022
Garth Paine and Darwin Grosse sit down to work through a patch that combines the mc.assign object and some clever use of pattern messages....
Darwin's Greatest Hits
by Gregory Taylor on June 30, 2022
Darwin's contributions to the Cycling '74 website were a source of inspiration to us individually. This is a compilation of "greatest hits"...
Jitter PBR Explorations
by Andrew Benson on June 23, 2022
A collection of patches exploring jit.gl.pbr in Jitter.
Working with Darwin
by David Zicarelli on June 22, 2022
Stories about Darwin Grosse shared by his Cycling '74 colleagues.
Garth Paine Patches for Max 8.3, Part 2
by Darwin Grosse on May 31, 2022
Garth Paine has created a patch that can claim an ancestry from the astounding player piano work of Conlon Nancarrow and give a nod to its...
Diving Deeper into the Max 8.3 Release with Jitter
by Tom Hall on May 31, 2022
We recently caught up with our new Jitter visuals team contributor Matteo Marson for a look at physically based rendering techniques, and...









