Get the Latest on Max and our Community

The list of what we're discovering about Max and our users grows each day. We tackle everything from hardware reviews to re-reading books from decades past.

Content You Need: FluCoMa

by Gregory Taylor on September 1, 2022

The FluCoMa (Fluid Corpus Manipulation) package now available in Max’s Package Manager lets you work with sounds and collections of them in...

On The Road: Cube Fest 2022

by Joshua Weatherspoon on August 31, 2022

For my first “On The Road” report for Cycling ‘74, I attended Cube Fest hosted by Virginia Tech. Learn more about the festival, the Cube,...

An Interview with Leafcutter John

by Tom Hall on August 1, 2022

If you don’t know Leafcutter John’s recordings or his software (the astounding playground that is his Forester patch) work already, you’re...

Content You Need: A c74connect Patching Series

by Gregory Taylor on August 1, 2022

This is a weekly series of Max 8.3-based patches hosted on the c74connect Instagram page. Our goal was to provide simple starting places...

Garth Paine Patches for Max 8.3, Part 3

by Darwin Grosse on June 30, 2022

Garth Paine and Darwin Grosse sit down to work through a patch that combines the mc.assign object and some clever use of pattern messages....

Darwin's Greatest Hits

by Gregory Taylor on June 30, 2022

Darwin's contributions to the Cycling '74 website were a source of inspiration to us individually. This is a compilation of "greatest hits"...

Jitter PBR Explorations

by Andrew Benson on June 23, 2022

A collection of patches exploring jit.gl.pbr in Jitter.

Working with Darwin

by David Zicarelli on June 22, 2022

Stories about Darwin Grosse shared by his Cycling '74 colleagues.

Garth Paine Patches for Max 8.3, Part 2

by Darwin Grosse on May 31, 2022

Garth Paine has created a patch that can claim an ancestry from the astounding player piano work of Conlon Nancarrow and give a nod to its...

Diving Deeper into the Max 8.3 Release with Jitter

by Tom Hall on May 31, 2022

We recently caught up with our new Jitter visuals team contributor Matteo Marson for a look at physically based rendering techniques, and...