How to generate metalic noise
Hey i'm trying to use thoses objects in a patch but they appear yellowed even after i've placed them into the correct folder
http://odin.bek.no/~pcastine/Litter/
Any idea why ?
Do you know if there are alternatives on windows to generate other type of noises ?
in the other thread:
https://cycling74.com/forums/how-to-create-brown-noise-in-max
^Luigi Castelli's patch upload there can work for brown noise on both windows and mac.
In addition, Mark Durham created a max patch version of 'velvet cluster noise' found here:
https://llllllll.co/t/field-code-01-max-patches/43234
^linked within that thread is another thread on Lines where many of us there have created variations of noise(available there is one i created which is a variation of Mark Durham's 'velvet cluster noise' called 'velour cluster noise' 💃 🕺)
most of what you want can also probably be created in gen~ using various ways... if you have something specific you're looking for, mention it in either thread(brown noise or this one), i'm sure someone here can help out. best of luck, hope this helps a little too 🍻
Thanks for the information 👽R∆J∆ The Resident ∆lien👽 :))
I'm curious maybe you know enough to pinpoint it but i'm currently using a jomox alpha base (edited from resonator). And the hats in it use what he call in the manual "the noise is a metallic noise which consists of periodic asyncronous bit patterns " I'm not sure what it means but the nice sounds really good even mettalic ish. Not sure how he achieve that i can post a demo for example. Metallic noise is unheard of to me..
periodic asyncronous
👆😭 i could cry myself to sleep wondering about just that part of it, how can something be 'asynchronous' and 'periodic' all at the same time??... all joking aside, it sounds very interesting, though 😋
the bit patterns will just be a series of 1s and 0s(randomly assorted, perhaps random in length too(?))... but when i look up "jomox resonator" along with your quote from the manual, i notice the ModBrane11 comes up, and i also notice some other jomox resonators, and most of these will probably employ analog filters which will create a characteristic sound not so easily achieved in the digital realm.
but given what's there so far, one could employ what Isabel Kaspriskie wrote about in the Digital Filter Series, perhaps using the bit patterns as a 'convolution kernel'(you will want to watch your volume levels, keeping them low, when playing with creating this type of noise too), and then use other parts of that same series to create low-pass filtering(at high frequencies) to smooth the sound out and mimic the nature of the analog circuitry... basically, it's a bit complex to guess by the wording alone but that series of filter tutorials can help filter random bit patterns to the exact sound in different ways.
if i were to try something quickly though, i might use the 'click~' object(like in my velour-cluster-noise), and write the bit-patterns there, then filter in various ways from there:
but ya, you should post a demo(it'll be funny to hear how far-off from it my patch is 😆), and also perhaps retitle this thread "how to make 'metallic noise'?" or something similar so others will see it(even ongoing for those in the future who might search for this exact thing) and post their ideas as well.
edit: i used allpass~ to ring it out a bit(to have a more 'metallic' resonator kind of sound), but there's a bit of a steady tone generated there, if you don't like that, you could just remove the allpass~ object from the patch to hear just the noise itself more clearly.
hope it helps (if only at least to give some ideas of where to start) 🍻
Ohh Sorry i was tired yesterday and wrote resonator but i was talking about the jomox alpha base which is his drum machine.
I'm really curious how he managed this because it's making really interesting hi hats
I also enjoy a lot how when the sample is fed into the vca the sound is kind of exponential at some lvl so little variations in sample volume trigger the vca by pushing it a bit further that it would linearly
Here's an example. The first sec is the white noise and then it jumps to the metallic noise. Not sure it was generated i can't find the infos anymore..
ah interesting, it sounds less about the noise and more about the modulation. you could try taking any noise and just feeding it through "ring modulation" or "frequency modulation" and then for the envelope, you could use the 'function' object, but apply its function to the 'curve~' object(instead of 'line~').
in any case, i bump this to the real experts to come and help or offer other ideas now 🙌🙏
110 *** drops "quasiperiodic" and "FM"
110 *** has left the chat
Yeh it’s true that fm make good metallic sounds/tones. But i’m Not sure the source of the hats in the jomox is fm.
in most jomox they are samples. :)
what i hear there above is mostly aliasing.
its it’snot a sample because there is 4096 different one and he says they are genersted generatedsomehow. i’m I’mcurious how
Not sure why my previous message is so buggy
not what the op wanted, but i like my patch for hihat sounds(i could push more modulation into it, then rinse it through comb~ for full metallic ring, but i'm liking this for starters)... anyways, just thankful for the inspiration:
😁
Good idea i need to find a way to combine the DS HH to add more noise flavor and also a comb in the chain/FM
Where did you get the simple FM from ?
It’s the standard included one from the MSP tutorial, just type “simpleFM~“ into a new object and it should show up for you.
comes from the basic msp tutorial here:
https://docs.cycling74.com/max8/tutorials/06_synthesischapter05