[sharing] Introduction to UE4's Blueprint environment from a Max user's perspective

    Mar 29 2019 | 11:33 am
    This is a video I've found from 2017, presenting "Procedural Audio in the new Unreal Audio Engine". The first part of the presentation might be particularly useful to Max/MSP users that want to experiment with the Unreal Engine, as it compares the Blueprint environment to Max in a variety of topics (order of execution, threading, compiling, ...). https://www.youtube.com/watch?v=auh342KUUoM

    • Mar 29 2019 | 5:15 pm
      thanks so much, been learning Unreal4 Blueprints lately, this is truly helpful (even though his Max knowledge seems a bit lacking and biased πŸ˜† ...the Blueprint relation is still englightening πŸ‘ ).
    • Mar 29 2019 | 8:35 pm
      Yes, I've noticed that when he didn't mention dictionaries when referring to data structures, but otherwise this presentation is a rare case (that I know of) of directly comparing the functionality and workflow between the two.