[sharing] Introduction to UE4's Blueprint environment from a Max user's perspective
This is a video I've found from 2017, presenting "Procedural Audio in the new Unreal Audio Engine".
The first part of the presentation might be particularly useful to Max/MSP users that want to experiment with the Unreal Engine, as it compares the Blueprint environment to Max in a variety of topics (order of execution, threading, compiling, ...).
https://www.youtube.com/watch?v=auh342KUUoM
Yes, I've noticed that when he didn't mention dictionaries when referring to data structures, but otherwise this presentation is a rare case (that I know of) of directly comparing the functionality and workflow between the two.