[sharing] Introduction to UE4's Blueprint environment from a Max user's perspective
Mar 29 2019 | 11:33 am
This is a video I've found from 2017, presenting "Procedural Audio in the new Unreal Audio Engine".
The first part of the presentation might be particularly useful to Max/MSP users that want to experiment with the Unreal Engine, as it compares the Blueprint environment to Max in a variety of topics (order of execution, threading, compiling, ...).
https://www.youtube.com/watch?v=auh342KUUoM