11 to 16 fps. Can I do this more efficient?


    Feb 10 2019 | 6:07 pm
    Hi people.
    I've made this patch to make some jitter stuff on recorded video. I'm using two jit.movie~ to play to rendered video files of a performance. 1920 x 1080. I use the audio from one of the files to control parameters in a jit.gl.pix. I also use jit.catch to make som effects.
    It is going ok, but the frame-rate goes down to about 11 at times and I'm wondering, if I'm asking to much of my computer or if I'm just doing some unnecessary processing somewhere.
    I'm not that experienced with visuals, by the way. Not sure what is really going on.
    thx

    • Feb 12 2019 | 7:55 pm
      enable @output_texture 1 on your jit.movie~ objects and replace the jit.matrixset with a [ js jit.gl.textureset.js ] object (search the file browser for an example patch using the jit.gl.textureset )
    • Feb 14 2019 | 10:14 pm
      Great Rob. Thanks.
      I had to connect the js jit.gl.textureset.js via jit.gl.texture to the jit.gl.pix to make it work. Now I'm up to 22-26 fps.
      Very nice, thx.