3D panner visualization with MAX/MSP/Jitter

Diego Quiroz's icon

I´m building a 22.2 audio panner with Leap Motion in MAX/MSP but Jitter is not my forte. I need to include a very basic visual feedback interface, where a virtual cube is the available panning space, and my audio objects are represented with 3D objects like spheres, and can move within this cube. What objects in jitter on openGL do I need to use for building this part of the MAX patch?

Carlo Cattano's icon

Hi there. Im also using leap motion and my jitter and opengl is weak but. What you describe requires at last a minimum knowledge of jitter and opengl (jit.gl. ) .
For your case , Jit.world as the main container . jit.gl.gridshape for the spheres . then of course , cameras , ligthing , textures (jit.gl.texture / material)

If i was you and don't want to spend so much time for now with that , just take some spatialization packages or examples in the max documentation . There are a few about exactly what you describe more or less but cant remember the name now.
Otherwise just give a go the whole opengl thing , is quite satisfying after a while

Anyway im following to see what others propose as well, cheers