a continuous sound


    Mar 30 2013 | 5:50 pm
    hy everyone how can I get a continuous sound with "groove~"? after, i have set the start and the end of the loop, i would like to hear a continuous sound without hearing the beginning and end of the loop. how can I do please help me!!!!! thank's

    • Mar 30 2013 | 5:53 pm
      do you mean you want the loop to continue repeating?
      try sending if the messages (loop1) and (startloop), and you can also check the [grooveduck] object which removes clicking when looping.
    • Mar 31 2013 | 6:03 pm
      hy laonikoss thank you very much for your answer but i don't understand I did not understand very well what you want to say!! you can explain me better? thank's
    • Mar 31 2013 | 8:12 pm
      this might be very helpful: go to Help -> MSP Tutorials -> MSP Tutorial 14: Playback with loops
    • Apr 01 2013 | 9:20 pm
      already done!!!! and I have not found an answer!!!!
    • Apr 02 2013 | 2:11 am
      are you talking about granular and pfft sound "freezing"?
    • Apr 02 2013 | 12:21 pm
      @Teb
      I had guessed OP wanted sample-tail looping a la AKAI. Didn't make we wanna contribute though :)
      Brendan
    • Apr 02 2013 | 3:41 pm
      I'm talking about taking a start and end of loop in a groove~ (a note) and obtain a continuous sound,(the center of the note) without that they ear the start and end of the loop! I think that this is the work of loopinterp but the loopinterp, to me, does not work!!
      please help me!!!
      thank's
    • Apr 02 2013 | 4:04 pm
      Hi it sounds like you are describing a "freeze" function rather than "loop interpolation" - which are related but raise different questions. First off, look at the helpfile for the [grooveduck] object referred to above. If this does not do what you want, then you are probably looking for a freezing or granular solution.
      You're probably aware that in looping we skip from the end of a sample-buffer selection back to the start of the selection. Where the samples differ there will be discontinuity clicks. With longer loops (say >100ms) you will *always* hear the point of interpolation, unless you do some overlapping:
      in much the same way you are overlapping posts on the same subject - there will be an offset delay between copies of replies to each ;p
      Granular playback/synthesis (there is a distinction NB) uses much smaller loop sizes (c. 5 ~ 50ms) and multiple copies/overlapping. If you are (like me) a relative newcomer to MaxMSP, then this is not trivial to achieve - it will take a bit of reading and practice. There are however many many examples of excellent granulators out there: Robert Henke, Timo Rozendal's bloody excellent grainstretch~ external, SugarSynth, Nathan Wolek, N. Sakonda. . . . and Max ships with its own usable granular engine (look in the /examples folder).
      Secondly, as previously stated above, you could try pfft-freezing, which can sound very sexy indeed; as a semi-n00b I only know of one:
      though there are no doubt many more. I could be wrong but has Sam Tarakajian (aka dude837) ventured into the pfft-freeze realm recently? Anyone?
      HTH
      Brendan
    • Apr 02 2013 | 9:12 pm
      ok thank's!! yes maybe you need me is a freezing so now now I'll try to do so!!! thank's
      I'll keep you informed
    • Apr 02 2013 | 10:13 pm
      spectacular the freezing is exactly what he did for me!! thnk you very much n00b_meister, thank's Teb geronimo and thank's laonikoss!!!! thank's for yours help!!!
      H.S.