Advice regarding storing data with multiple patching types (bpatchers, regular ui objects etc)
Hi!
Not so long ago, I tried to give a go to building some modules (bpatchers) with reusability in mind to use in my regular patches. As a disclaimer, Im by no means an advanced maxer. Pretty early on I ran into something rather annoying, that is, how would one store and recall data/presets efficently if your patch has multiple subpatches, bpatchers, abstractions, your regular ui stuff like multislider, numberboxes etc?
I took the preset objects outside of my bpatchers with the idea in mind that I would just use a pattrstorage with greedy 1, so it would see all bpatchers as well, and use autopattr to autoname ui objects and just save the data per patch instead of storing anything in the bpatchers. But it seems to be a rather tedious method especially if I want to manage multiple things at the same time, or exclude certain objects. I was wondering if anyone has an advice on this, is this an example of me trying to take a bite much bigger than what I can handle? : )