I am new to shadows and lighting in Jitter. My goal is to be able to apply a choice of textures to an object upon which other objects cast shadows. I need to be able to do this without directly connecting the texture of choice to the first inlet of jit.gl.material, as my textures are generated in another subpatch, and there are a lot of them.
I am trying to figure out how to attach something to jit.gl.material that will be the texture of my choice, while remaining in GL world. I feel like I am missing something simple.